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AR-Bottle YARYLKO

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Project description

The project transforms a children’s drink bottle into an interactive emotional brand touchpoint. AR combines animation, sound, and simple interaction to build warm associations and increase engagement among young audiences.

Information

  • Problem
  • Solution

To increase children’s drink consumption, introduce a brand character, and create positive emotional engagement.

A 3D character appears on each SKU, reciting a branded rhyme. Afterward, the character invites interaction by moving around the label, encouraging children to catch it in a playful AR experience.

Team

  • 3D-Animator
    3D-Animator
  • 3D-Artist
    3D-Artist
  • Unity Developer
    Unity Developer
  • Project manager
    Project manager

Review

Inna
Marketing director

We were satisfied with the collaboration results. The AR character looks vibrant and easily captures attention, while the implementation was fast and clear at every stage.

LET'S DISCUSS THE PROJECT?

LET'S DISCUSS THE PROJECT?

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